The objective of the game is to lead the Bewbees to the green flower.

To do so sacrifices will have to be made. By squishing a Bewbees it transforms into an evolving mushroom. These mushrooms can be used to redirect the flow of the falling Bewbees to the green flower.

The player only has a fixed amount of Bewbees, therefore he needs to squish Bewbees sparingly. The less Bewbees squished, the higher the score.

3th place Global Game Jam 2011 (Netherlands, Hilversum)

Prototype Trailer

The prototype can be played here

Engine: Flash(Prototype), Java(Newest Version)
Position: Game Designer, Quality Assurance Manager
Date: 2011
Contribution: Part of the overal game design, Level designs for the adventure mode and setting up and recording playtest sessions